Montblanc E-Strap

Montblanc asked frog to design the second version of their e-Strap. I owned the interaction design from start to end, working closely with the industrial design team to craft a truly branded experience. From research to detail design, I produced flows and branded interaction patterns for both the strap and the app. I also designed animation behaviours by mocking them up in Framer and Principle.

Team

1x Interaction Designer - myself
1x UI Designer
1x Junior Interaction Designer
1x Junior UI Designer
1x Creative Director
2x Senior Industrial Designers
1x Mechanical Engineer
1x Product Manager

Time frame

Strategy, research and design of the first version
July 2016 - September 2016

I worked firstly on researching heuristics for the connected watch market, and put together comprehensive share-out documents to communicate findings to Montblanc.

I worked firstly on researching heuristics for the connected watch market, and put together comprehensive share-out documents to communicate findings to Montblanc.

 
I was in charge of putting together and iterating of the architecture of the app, making sure we had a comprehensive rational and linking any parts of the product to user values.

I was in charge of putting together and iterating of the architecture of the app, making sure we had a comprehensive rational and linking any parts of the product to user values.

 
I produced high fidelity wireframes and flows to hand over to the visual designers

I produced high fidelity wireframes and flows to hand over to the visual designers

 
I also worked  on the strap interactions that could be set up through the app.

I also worked on the strap interactions that could be set up through the app.

 

Prototype I made to explain home screen interactions

Framer prototype on how browsing through a day in the app

From the timeline to specific moment details

 
I created the UX guidelines document to hand over to the client at the end of the project, since they were still looking for a development partner at the time.

I created the UX guidelines document to hand over to the client at the end of the project, since they were still looking for a development partner at the time.

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